Research, Pedagogy and Practice
The 2021 conference will be virtual, but together we will explore three focus tracks: research, pedagogy and practice that seek to help us (re)connect. Particular interest includes papers and workshops that explore topics in diversity, equity, inclusion, accessibility, sustainability, social/political issues and responsible design practices. Motion outputs may include augmented reality, virtual reality, narrative, immersive and experience design, interface, gaming, tools and new types of motion design making. Discoveries involving remote teaching and learning that integrate motion as part of curriculum and pedagogy are also of interest. All submissions should have a strong relationship to motion design in order to be accepted to the conference and included in the 2021 proceedings.
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
Long papers are appropriate for finished research projects, design case studies, pedagogical innovations, and design criticism. Long papers should report original work not previously published elsewhere. Submissions must identify and cite relevant published work and explain how the paper furthers motion design education. Full papers will be expected to be around 4,000 to 6,000 words. Review of papers will follow a double-blind peer review process.
Short papers are appropriate for new and emerging projects that may be in progress. Short papers are intended to report original work not previously published elsewhere. Short papers may be installations, interactive experiences, hands-on experiences, short research-based films and motion technologies. They may be based on games, animations, prototypes, or performances. The purpose of the short paper is to provide in-progress research a platform for discussion, debate, conversation, and critique. Short papers will be expected to be around 1,000 to 2,500 words. Review of papers will follow a double-blind peer review process.
Workshop sessions act as an extension of the conference experience, allowing attendees to be participants. They give presenters an opportunity to interact with attendees over the course of 90 minutes. Workshops can be hands-on, discussion-based and/or process driven. We invite workshop proposals that will engage participants in motion design, motion design education, or a related field of study.
CALL FOR READERS
If you would like to serve as a reader for abstract submissions, please contact Heather Shaw at email@example.com