Re(connect) conference theme

MODE: Motion Design Education Summit

9 – 14 June 2021
Virtual Conference

Motion design is an ever-evolving discipline, spanning design and the arts. Live video streaming, gaming, and virtual environments have enabled us to connect with others during times of isolation and physical distancing. Our social interfaces, conferencing apps, and digital collaboration tools enable dynamic and interconnected exchanges across space, time, and continents. Motion encompasses every digital touchpoint on our devices, providing feedback and shaping understanding across complex ecosystems for human-computer interaction. It is a vital part of the interconnectedness of the human experience, but now more than ever before.

Our central theme for June 2021 is (re)connect and examines the impact of motion design and motion literacy in current contexts, and explores future notions. Motion design and motion-based technologies have played a monumental role as part of a universal pandemic shift. We’ll have some stories to tell. Join us as we reimagine, redefine, and (re)connect—MODE 2021.

DEADLINE EXTENDED! Call for Participation:
Abstracts due 23 October 2020
Abstracts due 27 November 2020
First draft papers for proceedings due 30 March 2021

Call for Proposals

Research, Pedagogy and Practice

The 2021 conference will be virtual, but together we will explore three focus tracks: research, pedagogy and practice that seek to help us (re)connect. Particular interest includes papers and workshops that explore topics in diversity, equity, inclusion, accessibility, sustainability, social/political issues and responsible design practices. Motion outputs may include augmented reality, virtual reality, narrative, immersive and experience design, interface, gaming, tools and new types of motion design making. Discoveries involving remote teaching and learning that integrate motion as part of curriculum and pedagogy are also of interest. All submissions should have a strong relationship to motion design in order to be accepted to the conference and included in the 2021 proceedings.

All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:

Long papers

Long papers are appropriate for finished research projects, design case studies, pedagogical innovations, and design criticism. Long papers should report original work not previously published elsewhere. Submissions must identify and cite relevant published work and explain how the paper furthers motion design education. Full papers will be expected to be around 4,000 to 6,000 words. Review of papers will follow a double-blind peer review process.

Short papers

Short papers are appropriate for new and emerging projects that may be in progress. Short papers are intended to report original work not previously published elsewhere. Short papers may be installations, interactive experiences, hands-on experiences, short research-based films and motion technologies. They may be based on games, animations, prototypes, or performances. The purpose of the short paper is to provide in-progress research a platform for discussion, debate, conversation, and critique. Short papers will be expected to be around 1,000 to 2,500 words. Review of papers will follow a double-blind peer review process.

Workshop Sessions

Workshop sessions act as an extension of the conference experience, allowing attendees to be participants. They give presenters an opportunity to interact with attendees over the course of 90 minutes. Workshops can be hands-on, discussion-based and/or process driven. We invite workshop proposals that will engage participants in motion design, motion design education, or a related field of study.

If you would like to serve as a reader for abstract submissions, please contact Heather Shaw at heather.shaw@modesummit.com